I recently did a post on virtual worlds that referenced Gary Hayes’ “metaverse” tour. For those interested in this topic, I just came across Virtual Worlds: Comparisons and Overviews, which also references Hayes’ video and includes a wealth of other information and insights. I recommend it. Note also that Google announced yesterday that it will […]
Virtual Worlds & Games
Touring the virtual worlds of the metaverse
Virtual worlds. After generating a great deal of buzz a year or two ago, interest in them seemed to fade considerably, or even turn downright negative. Work on virtual world platforms has marched steadily on, however, and the number of users has continued to rise. In a session I led with colleague Hal Richman at […]
7 Virtual World Essentials for Meeting Planners
I’ve finally had a minute to check out a brief white paper from Clever Zebra titled Virtual Worlds: The Essential 7 Point Quick Start for Meetings Professionals (registration required). While I take issue with Clever Zebra’s view that “World of Warcraft is not a Virtual World,” the paper does offer some good, brief insights into […]
Games, Associations, Generations
I am just back from the American Society of Association Executives annual conference (with a few days of vacation thrown in on the end). It was a great event, though I regret that I was not able to get to the gaming session that Sue Pelletier recently highlighted on her Face2Face blog: How online gaming […]
Taking Games Seriously
I recently wrote an article about serious games that will appear in the first volume of WE , a new Internet magazine. By games I mean the type of high-tech online and console-based interactivity represented by World of Warcraft or Nintendo’s highly-popular Wii. By “serious” games, I mean these same types of games, but intended […]