I’ve finally had a minute to check out a brief white paper from Clever Zebra titled Virtual Worlds: The Essential 7 Point Quick Start for Meetings Professionals (registration required). While I take issue with Clever Zebra’s view that “World of Warcraft is not a Virtual World,” the paper does offer some good, brief insights into why meeting planners should consider virtual worlds as an option.
I mention the Quick Start here on Hedgehog & Fox both because the content is of value and because this represents good execution of a white paper offering as a marketing strategy. The two points are, of course, tightly related. White papers that offer quality content may seem a bit old-fashioned in the Web 2.0 world, but they remain a very effective marketing tool (particularly if the content is about the Web 2.0 world ![]()
On a related note, check out Amy Smith talking briefly (just a minute or so) about virtual worlds at the recent American Society of Associations Executives annual meeting (via Acronym):
| Popout |
Virtually yours,
Jeff Cobb
Hedgehog & Fox
P.S. – See also Virtual Worlds in the Learning 2.o Resource Center on the Tagoras site and the Tagoras report on Association Virtual Conferences.
No related posts.
Related posts brought to you by Yet Another Related Posts Plugin.




